Plan the next classroom step
Classroom
Calling on one student and giving the whole class a presentation order are different jobs. Choose the result the lesson needs before you paste any names. These five tools cover participation, groups, sequences, classroom jobs and seating arrangements.
Five jobs, five ways to use the list
Make teams or classroom partners
Random Team Generator
Make random teams, balance teams by entered ratings, or make pairs with a trio or one unpaired person for odd lists.
Choose Pairs for partners, with one group of three or one unpaired student for an odd class size. Pairs can be copied and may repeat on a new draw. In Teams, choose how many groups you need and download the current team PDF if useful. Open Adjust teams to swap two unkept participants or keep someone in their current team before Reshuffle others. A swap alone does not keep either participant during a later reshuffle. Team sizes stay as even as the numbers allow. Random balances headcounts, not ability, friendships or support needs. Optional Balance by rating uses your explicit ratings to reduce differences in team totals while respecting sizes and kept memberships. It does not guarantee equal actual skill. Review whether those groups suit the activity before using them.
Give each present student a turn
Classroom Name Picker
Pick one present student at a time without repeats until everyone has had a turn.
Use this when you want one name now and another later. Mark absent students without deleting them, see who has been picked, and undo the latest pick if needed. A new round makes present students available again while retaining the absence settings.
Set a presentation running order
Random List Shuffler
Shuffle every entry into a full random order, or select a chosen number in one draw. Add times to a full-list order.
Use one list when everyone needs a position at once. Copy the complete result in numbered or plain form. Two students with the same displayed name remain separate entries, so give them distinguishable labels if the order will be read aloud. After shuffling, Add times can give each entry an equal slot within a same-day session, with one optional break. Review, copy or print the current timetable; it is not a live timer.
Allocate classroom jobs or topics
Random Assignment Generator
Match people to tasks, roles or items, with balanced loads and optional required or excluded pairs.
Put students in People and jobs or topics in the second list. Equal lists give one item to each person. Required or excluded pairs can express a specific condition. If the lists differ, review the allocation mode and the resulting loads before sharing the result.
Give each student a place in the room
Classroom Seating Chart Generator
Arrange students in usable classroom seats, keep fixed placements, and move or swap students.
Define rows and seats, mark gaps as unavailable, and fix any placements you choose. Randomise the remaining seats, then move or swap students individually. Room and seating work stays temporary; saving a roster saves names only.
Before names go on the screen
- Use labels the class can recognise. A first name plus an initial may be enough. Include only what is needed to tell people apart, especially on a shared display.
- Choose what should happen after the first result. Classroom Picker tracks turns within a round. A new team draw, shuffle or assignment can repeat an earlier result; those tools do not maintain a lesson-to-lesson rotation history.
- Decide who will see it. Processing names in the browser does not hide the screen from a projector, a nearby student or somebody using the same device. Copy or display only the result you intend to share.
Keep the task in view. For a whole-class order, start with Shuffle; for a separate list of duties, start with Assignment. The assignment and ordering comparison explains unequal lists and the difference between random and balanced results in more detail.
For choices beyond the classroom, browse every WheelSays tool.
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